Teams will begin every game with two challenges — opportunities to summon the robot umpire and see whether the human behind home plate missed a ball or strike call. If a challenge is successful, the team can use it again. After two misses, though, it loses the power altogether.
Only the pitcher, catcher or batter can challenge a call, and they have to do so almost immediately, without help from teammates or coaches. The signal is a tap on the head, which effectively tells the ump: I think you’re wrong. A few seconds later, a graphic appears on the outfield screen showing whether the pitch was in fact a ball or a strike.
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